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Hi! Can anyone modify the "Difficulty Mod" in this


 
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lowenz
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Joined: 14 Jul 2008

PostPosted: Mon Jul 14, 2008 1:21 pm    Post subject: Hi! Can anyone modify the "Difficulty Mod" in this Reply with quote

Hi!

All my compliments to the author(s) of the "DifficultyMod", it's really what i ever desired for CSF!

But i have some suggestions!

Can anyone remove the compass, the stand/crouch icon and move all icon stuff (life, radar, weapons, items, messages, etc.) to the borders of the screen so it possible to have the best visual experience (=non intrusive HUD)?

I successfully removed compass, stand/crouch icon!

.DIRECCIONES
(
// Textura de donde se obtienen las direcciones cardinales
//[ .VERTEX_BUF2D "intf_01a" ]
// Tamaño en pantalla. No interesan TOP, LEFT
[ .TOP 0 .LEFT 0 .WIDTH 15 .HEIGHT 15]
// Norte.
//[ .TEX_V0 0.225 .TEX_U0 0.162 .TEX_V1 0.295 .TEX_U1 0.232 ]
// Este.
//[ .TEX_V0 0.225 .TEX_U0 0.006 .TEX_V1 0.295 .TEX_U1 0.076 ]
// Sur.
//[ .TEX_V0 0.225 .TEX_U0 0.240 .TEX_V1 0.295 .TEX_U1 0.311 ]
// Oeste.
//[ .TEX_V0 0.225 .TEX_U0 0.084 .TEX_V1 0.295 .TEX_U1 0.154 ]
)


****************************

.POSTURA
(
// De pie
//[ .TEXTURE "INTF_01B" .TOP 496 .LEFT 210 .WIDTH 30 .HEIGHT 55 .TEX_V0 0.006 .TEX_U0 0.775 .TEX_V1 0.256 .TEX_U1 0.896 ]
// Agachado
//[ .TEXTURE "INTF_01B" .TOP 492 .LEFT 210 .WIDTH 45 .HEIGHT 60 .TEX_V0 0.267 .TEX_U0 0.772 .TEX_V1 0.517 .TEX_U1 0.956 ]
)


Thanks!
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sick
TAFN Staff


Joined: 19 Sep 2004
Location: the Netherlands

PostPosted: Mon Jul 14, 2008 9:12 pm    Post subject: Reply with quote

Thanks for the compliments!

What you request should be possible I think. I'll have to have a look in it since it's over a year ago since I last modded CSF. I'm thinking of adding comments so you'll know which line does what, so you can choose for yourself what to keep/remove.

So stay tuned!
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lowenz
Soldier


Joined: 14 Jul 2008

PostPosted: Tue Jul 15, 2008 8:22 am    Post subject: Reply with quote

Thanks boss! And you got to know your mod made may day Wink
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sick
TAFN Staff


Joined: 19 Sep 2004
Location: the Netherlands

PostPosted: Tue Jul 15, 2008 3:18 pm    Post subject: Reply with quote

Alright so I just started to work on this. It's going to take some time since I'll try to make it as detailed as possible. But in the end it should be as straightforward as possible for anyone.
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sick
TAFN Staff


Joined: 19 Sep 2004
Location: the Netherlands

PostPosted: Wed Jul 16, 2008 2:40 pm    Post subject: Reply with quote

Alright this is going to need more time than I have atm, so here's a simpler, but as effective solution:

Grab this file:
Modding toolkit

Launch PCKManager.exe and select File » Open PAK file of CSF(4).
Browse to the installation folder of the game and select GlobalEK.pak
Drag the Gfx folder to the installation folder to extract it from the .pak file.
Close PCKManager.exe

Now there is a whole bunch of .png files in the Gfx/Textures folder. Have a look at them and edit the things out which you don't want to display anymore. Make sure you use a program which preserves the transparency (MS Paint will NOT do, use something like Photoshop instead).

Hope you'll get it to work! If not, you can always ask! Very Happy
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lowenz
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Joined: 14 Jul 2008

PostPosted: Wed Jul 16, 2008 3:20 pm    Post subject: Reply with quote

Thanks! Wink
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sick
TAFN Staff


Joined: 19 Sep 2004
Location: the Netherlands

PostPosted: Wed Jul 16, 2008 8:29 pm    Post subject: Reply with quote

Heh, you're welcome. There is an advantage to this alternative method as well. Some graphics are being called more than once in the file. So removing one line will not always have the desired result, and you'll have to search for the other lines which call the same graphic, but in other circumstances. Hope you're still following me but it comes down to the fact that not every line is unique. Very Happy
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lowenz
Soldier


Joined: 14 Jul 2008

PostPosted: Wed Jul 16, 2008 11:55 pm    Post subject: Reply with quote

Yes, i know, but i found the way to move others icones and remove the radar map Very Happy

Take a look here:

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