Commandos 2 Developer Mode revealed!
Moderator: TAFN staff
Commandos 2 Developer Mode revealed!
Well, I couldn't stop myself from showing you guys these... Origially Tom sent me some files in chinese which I had to change back to spanish to be fully understood, and took these screenshots to show off some of the rendering / editing power of C2. Enjoy:
#1 - Showing off Coordinates system, Field of Vision, height, and object displecements...
#2 - Showing off positions of everything, numbers, names.
#3 - Showing off tree height, cables, and movement paths.
#4 - Showing off a fully-rotatable system with height, and some collision, unfortunatly, you can only spin it when low-rendered.
#1 - Showing off Coordinates system, Field of Vision, height, and object displecements...
#2 - Showing off positions of everything, numbers, names.
#3 - Showing off tree height, cables, and movement paths.
#4 - Showing off a fully-rotatable system with height, and some collision, unfortunatly, you can only spin it when low-rendered.
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- Commando
- Posts: 233
- Joined: Wed Sep 22, 2004 2:05 pm
- Location: Holland
- Contact:
-
- Commando
- Posts: 233
- Joined: Wed Sep 22, 2004 2:05 pm
- Location: Holland
- Contact:
You can rotate the exterior without the c2 debug. Open the .bas file of your desired mission and change the line .TIPO 2D into .TIPO 3D. As for the interior, I do not know whether this is their inability or, they locked it. But you can play c2 in c3 engine. It's easy. Simply run them in c3 engine. That’s how I am implementing new scenarios in my next mod. C2 interiors run in c3 engine but c3 interiors do not run in c2 engine. Wondering how to run c2 exteriors in c3 engine. It is basically impossible since c2 exterior resolution is 640*480 and c3 resolution is 800*600. But I am trying it by hex editor. It will be a cool mod if you can make a good use of those interiors and make a huge story based mod like me. Anything else?sick wrote:The interiors of C2 should be fully rotatable though, same as in C3. For some reason Pyro locked that, no idea why.
Blinding ignorance does mislead us.
O! Wretched mortals, open your eyes.
-LEONARDO DA VINCI
O! Wretched mortals, open your eyes.
-LEONARDO DA VINCI
Correct about rotating exteriors. But what I meant was rotating the interiors both over the x and z axle (as in C3.) It should be possible since it's also possible in the C2 demo...
About implementing C2 interiors into C3: correct as well. I never got it to work properly though, since sometimes walls were messed up...
Btw, I haven't replied to your email yet. Gimme some more time (I know, delaying again, sorry.) Stupid school.
About implementing C2 interiors into C3: correct as well. I never got it to work properly though, since sometimes walls were messed up...
Btw, I haven't replied to your email yet. Gimme some more time (I know, delaying again, sorry.) Stupid school.
Correct that you have not succeeded to work with it properly. I run them nicely and no wall messing and you have to add windows and doors to make them completely implementable. I did not play the c2 demo so I do not know about that. But I try to find the mystery when I get some time. Whatsoever, those interiors run nicely in c3 engine and I think the need of trying them in c2 engine has removed since you can only see the objects in c2 where you get the full scenario in c3.sick wrote:I never got it to work properly though, since sometimes walls were messed up...
Blinding ignorance does mislead us.
O! Wretched mortals, open your eyes.
-LEONARDO DA VINCI
O! Wretched mortals, open your eyes.
-LEONARDO DA VINCI
A bit late maybe but can anyone tell me how this works? I used core extractor to get .bas files but fail to find a .TIPO 2D text. Can't find it in any other mission file either.ss786 wrote: You can rotate the exterior without the c2 debug. Open the .bas file of your desired mission and change the line .TIPO 2D into .TIPO 3D.
comm 2 debug
if you edit default comm2.exe file (or debug one) in "resource hacker" or "pe explorer" you can see that there are thousands of options there.
you can practically make whole new maps from scratch.
Unfortunately all those options are disabled.
is there any way to enable those options?
you can practically make whole new maps from scratch.
Unfortunately all those options are disabled.
is there any way to enable those options?