Not too early to Mod.....

Imperial Glory mods, modding tools and more!

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Officerpuppy
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Not too early to Mod.....

Post by Officerpuppy »

OK, so it is too soon to mod things. But ive been looking at the files.
The .cfg file holds nothing of value in terms of troops etc, but its in Spanish. Same for some of the sound effects titles, they are also in Spanish. What is not in Spanish are the names of the dialogue files, the demo only has the English, so if your wondering why the otherside is so quiet, the sound files are not included.

The sound files and music files are all in .OGG format which is like a super compressed version of an .MP3 file but with the same or near same quality. Opening these requires a player that can play .OGG files and something that allows you to convert .WAV or .MP3 files into this format to create sound or music mods.

I tried to open the data.pak file which probablly contains all the textures and what not. I used the program Pakscape which opens .pac and .pk3 files, but I was uncessfull. Maybe someone else will have better luck.
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Post by TAFNsick »

The first thing I did after I played the demo was unpacking Data.pak: with WinRAR. :D

Extract all the files in the same folder as Data.pak. It is a mix of Commandos and Praetorians code, so for me it's pretty easy to mod. :party:

Looks like it's time to make a guide again. :yes:
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Post by @m »

Good that it may be so easy. Just gave it a look with Winrar seems like it's pretty easy to find the textures so those whiners can change the flags themselves with their "historical incorrectness"
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Post by Officerpuppy »

I opend it up with WinRar like you guys said 8)

Some of the textures are in .TGA format which means it isnt too hard to mod. Though I wonder if a mod is made, does it directly have to be placed in the data.pak file or can it be placed outsid it, for instance the in main folder you have all the game files, and you only just drop your MOD.pak file in there and thats it.

Check this out:

"Men, I ask you for one final effort! We stand at the gates of the Brandenburg Palace, where the enemy has formed its last line of defence. Our objective is to take the Square inside the Palace. Our enemy's objective is to defend it. Take note - there are several positions surrounding this Square from where we may be fired upon." ]

"Ah, finally we reach the heart of England. Before us stands the Castle that dominates this area. Men, this must be ours!" ]

"Finally, Paris! This city has been the heart of France for centuries... now we have the chance to make it ours. Behold its majesty!" ]

:wink:

Found a list of hotkeys too, thought these might come in handy:

[ .LKEY_BATALLA_CHANGE_TACTICS KEY_T .MKEYS [ L_ALT ] ]

[ .LKEY_BATALLA_HOLD_POSITION KEY_H .MKEYS [ L_CTRL L_ALT ] ]
##[ .LKEY_BATALLA_DEFENSIVE_MODE KEY_O .MKEYS [ L_CTRL L_ALT ] ]
##[ .LKEY_BATALLA_AGGRESSIVE_MODE KEY_P .MKEYS [ L_CTRL L_ALT ] ]
[ .LKEY_BATALLA_TOGGLE_MODE KEY_F .MKEYS [ ] ]
[ .LKEY_BATALLA_TOGGLE_RUN KEY_R .MKEYS [ ] ]
[ .LKEY_BATALLA_ANCLAR KEY_B .MKEYS [ ] ]
[ .LKEY_BATALLA_COLUMN_FORM KEY_J .MKEYS [ ] ]
[ .LKEY_BATALLA_LINE_FORM KEY_L .MKEYS [ ] ]
[ .LKEY_BATALLA_SQUARE_FORM KEY_K .MKEYS [ ] ]

[ .LKEY_BATALLA_IAC_GROUP KEY_F1 .MKEYS [ ] ]
[ .LKEY_BATALLA_CIA_GROUP KEY_F2 .MKEYS [ ] ]
[ .LKEY_BATALLA_ACI_GROUP KEY_F3 .MKEYS [ ] ]
[ .LKEY_BATALLA_TGA_GROUP KEY_F4 .MKEYS [ ] ]
[ .LKEY_BATALLA_TGB_GROUP KEY_F5 .MKEYS [ ] ]
[ .LKEY_BATALLA_TGC_GROUP KEY_F6 .MKEYS [ ] ]

##[ .LKEY_BATALLA_ATTACK_DISTANCE KEY_Z .MKEYS [ ] ]
##[ .LKEY_BATALLA_ATTACK_HAND KEY_X .MKEYS [ ] ]
[ .LKEY_BATALLA_STOP KEY_BACK ]
##[ .LKEY_BATALLA_GO_TO KEY_G .MKEYS [ ] ]
[ .LKEY_BATALLA_GET_OUT KEY_D .MKEYS [ ] ]
##[ .LKEY_BATALLA_REINFORCEMENT KEY_R .MKEYS [ L_CTRL L_ALT ] ]
##[ .LKEY_BATALLA_RETREAT KEY_K .MKEYS [ L_CTRL L_ALT ] ]

The smoke and crator hole textures are in .TGA format so its easy to mod for those who want thicker smoke etc, so are the flags. Though looking at the troop files, I think they are all in .DDS format so if these are indeed the texture files, a special program might be needed.

And it seems possible, though maybe/maybe not, im not a codder etc, that maybe someone can swap a few files around and create a mod that lets you play as the Prussians instead of the English :wink:
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Post by David »

The sound files and music files are all in .OGG format which is like a super compressed version of an .MP3 file but with the same or near same quality. Opening these requires a player that can play .OGG files and something that allows you to convert .WAV or .MP3 files into this format to create sound or music mods
winamp plays these files perfectly.

there is a lot of interesting stuff you guys have discovered :shock:
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Post by TAFNsick »

Get IrfanView from here:
http://www.irfanview.com/

Also download all the plugins from here:
http://www.irfanview.com/plugins.htm


I believe with this you can open .dds files, but I'm not sure though.
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Post by TAFNsick »

This is what I have already finished for my Imperial Glory demo mod:

Sounds in the menu when you click buttons and such
Austria as playable faction :D

I'll see what else I can do. :)
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Post by jrdrums »

Wow, already you made another playbale faction! Nice
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Post by Officerpuppy »

I cant wait for the full game, take a look at the full list of sound files etc, whip up a mod or music mod 8)
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Post by Hurricane »

Can you tell us how to mod so we can play like Austria!?
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Post by @m »

Just release the files Tom, I wanna try it out :)
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Post by Officerpuppy »

Im currently working on a sound mod and maybe a music mod. Though the music mod would only add 1-3 songs. Since the game is not out I won't know for sure if these songs will fit in the game at all.

But my question is, are these period songs? They are the following:

Bagpipe - Scottish regimental march_2
Bagpipe - Scottish regimental march
Bagpipe - Scotland the Brave

Update: I tested out my sound mod in the works, it does not seem to function eventhough I coverted them from .Wav to .Ogg. Hmm....I thought that maybe the files were too big, but some are just as small as the orginals that I overwrote or smaller and they still don't play in game.
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Post by TAFNsick »

@m wrote:Just release the files Tom, I wanna try it out :)
Sssssssssssssssssh, NO NAMES!! :evil:
:wink:


I will release my mod later today. Currently I'm looking around in the files, looking for things I can change. :)
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Post by Hurricane »

Plz hurry. Is it much cooler to play with austria? Is there posible to mod in a hold position and a guard position buttun?
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Post by TAFNsick »

If it's cooler is up to you, but it's certainly a lot more difficult!

Download here
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Post by Hurricane »

:D :D :D
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Post by Officerpuppy »

Super! 8) Cant wait to try it out.

If I can figure out my sound mod problem and solve it, I might be able to throw in some German commands for the demo instead of listening to the English commands :yes: Hopefully I'll be able to post it on here for you guys if I can get it to work. :evil:
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Post by jrdrums »

I downloaded the mod and extracted all of it but when I lclick on play Cyrenaica as Austria is says "windows cannot find 'FSCommandDEMOIMPERIALGLROY.EXE'. Anyone know how to help? Thanks!
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Post by TAFNsick »

Be sure to extract the files in the installation folder of the demo. It should look like this:

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Post by HellAngel_666 »

lol if someone put their mid to it you could mod this game with new skins and make the game :lol: :mrgreen: :yes:
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Post by Hurricane »

On my computer it looks just like on the screenshot but i wount work. I get the same error mesage sa above! :cry:
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Post by TAFNsick »

Mmmmz, this is very weird...
I uninstalled the game, then did a fresh new install. Downloaded the mod, installed, and played without any problems or errors. :?



[EDIT]
Try downloading again. I have changed the .zip file a bit. I hope it works, but can't guarantee anything.
[/EDIT]
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Post by Hurricane »

Still dont work. Cant you put up a guid to tell uss how to mod it or is it to dificult?
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Post by jrdrums »

SAme error. I re-downloaded it and extracted it from the exact place as you are supposed to but I get that error. There is one more part to the error, not sure if it matters though; it says "make sure the name is typed correctly, and then try again"!
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Post by David »

Great job on the mod sick :)
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Post by jrdrums »

I also found this:
I right clicked on Cyrenaica Austria and clicked edit thinking maybe there is something I could do to fix it. And it it it says:
'@echo off
Start FSCommand/DEMOIMPERIALGLORY.EXE'

But from here I don't know what to do. But I did just make one very small change by adding a space somewhere just to see what it would do(I am curious :) ) But once I click save it says "Cannot create C:IG_demomod/Cyrenaica Austria".

I am not sure if that helped but I thought perhaps it could. Maybe I put the downloaded file in a bad place?
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Post by TAFNsick »

Right click on the file. Go to properties and un-check read only. Then you can save the file.

I really don't understand what can cause the problem... :?
I'm at school right now, when I come back later today I will check it again.
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Post by jrdrums »

Haha, I don't have school today. No power :lol: :lol:

But I did what you said and now I can change the files and what not but I don't now where FSCommand/DEMOIMPERIALGLORY.EXE needs to be! I just need to know where to put that file name or whatver.
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Post by jrdrums »

Could someone go to their Austrian Cyenaica and go to edit for me? I want to see exactly what it says in there and maybe see if mine is different for some reason!

Just put it here just like it is in the edit. Thanks!
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Post by TAFNsick »

For me it says:

"@ECHO OFF
START FSCommand/DEMOIMPERIALGLORY.EXE -demo 3"


Is it only this mission that doesn't work? Or did you encounter the same problem with other ones as well?
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