battlefield smoke
Moderator: TAFN staff
battlefield smoke
for want of lasting gun smoke during battles, I had the idea to use the snow dust that one sees when marching an army through winter provinces in conjunction with the regular gun smoke effect that lasts a few seconds.. not sure if it would look right.. (it's pure white) but somewhere, there are the perameters for infantry gunfire in the Effects_Batalla.sb file.. have any modders tried affixing the snow dust code in with infantry fire? essentially you'd be activating the walking-in-snow effect when units started firing.. which would last until they were ordered to move or something like that.. possible? my attempts lead to IG crashing mostly because I can't read spanish
- Officerpuppy
- IG Staff
- Posts: 320
- Joined: Thu Mar 10, 2005 4:41 am
- Location: Brooklyn, NY
- Officerpuppy
- IG Staff
- Posts: 320
- Joined: Thu Mar 10, 2005 4:41 am
- Location: Brooklyn, NY
File is up for download:
http://www.tafn.info/TAFN/commandos/scr ... file&id=65
Once again nice work Officerpuppy
http://www.tafn.info/TAFN/commandos/scr ... file&id=65
Once again nice work Officerpuppy
very nice.. infact that works much better than the snow dust
binding the dust with infantry doesn't produce the same billowing effect that running through snow does.. perhaps it doesn't have time to billow. I don't know what command I could use in the time string to keep the dust continuous.. it's also quite stationary when used as rifle smoke.. it just sorta floats up perfectly verticle.. anyway great job on the smoke.. I never would have thought of that.
on your mod I tried .TIME 9.5 instead of .TIME !TIME_DISPAROS_FUSILES.. the smoke seemed to last slightly longer.. the full animation I think.. give it a try, I didn't notice any extra lag.
binding the dust with infantry doesn't produce the same billowing effect that running through snow does.. perhaps it doesn't have time to billow. I don't know what command I could use in the time string to keep the dust continuous.. it's also quite stationary when used as rifle smoke.. it just sorta floats up perfectly verticle.. anyway great job on the smoke.. I never would have thought of that.
on your mod I tried .TIME 9.5 instead of .TIME !TIME_DISPAROS_FUSILES.. the smoke seemed to last slightly longer.. the full animation I think.. give it a try, I didn't notice any extra lag.
- Officerpuppy
- IG Staff
- Posts: 320
- Joined: Thu Mar 10, 2005 4:41 am
- Location: Brooklyn, NY
- Officerpuppy
- IG Staff
- Posts: 320
- Joined: Thu Mar 10, 2005 4:41 am
- Location: Brooklyn, NY
I just submited a second version of my smoke mod, I've toned down the smoke effect for Infantry in order to reduce lag in major infantry battles in which the unit stats have been edited to create larger armies than the game default. I've also added the smoke effect for cavlary. As for artiliery, I forgot to add the smoke effect to them
I'll get that fixed in version three, plus change anything that might not be working right with soon to come realism mods for IG thanks to the stats editor.
I'll get that fixed in version three, plus change anything that might not be working right with soon to come realism mods for IG thanks to the stats editor.
- Officerpuppy
- IG Staff
- Posts: 320
- Joined: Thu Mar 10, 2005 4:41 am
- Location: Brooklyn, NY