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BattleMod available for download


 
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Johan EAF274
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Joined: 20 Sep 2005

PostPosted: Tue Sep 20, 2005 9:48 am    Post subject: BattleMod available for download Reply with quote

I am new to this community and thought I'd introduce myself by means of a mod that I made Smile

This mod for Imperial Glory v1.1 is a collection of fixes that make the land battles more satisfying (I hope!). The data are by no means meant to be historically accurate (I have no idea what these should be!) but are simply intended to give a more serious feel to the battles.

What this mod does:

- increase unit sizes to 100 infantry, 60 cavalry, 5 artillery
- slightly reduce unit movement and formation speeds
- slightly raise musketry/artillery ranges
- progressively (by range) reduce musketry and arillery accuracy
- make light infantry faster and give them longer range
- slightly reduce AI tendency to start infantry melee
- reduce AI tendency to build militia, howitzers and light infantry

The idea for most of these fixes were taken from the Eidos Imperial Glory forum. I simply compiled them into a mod. The real credit goes to people like Icanus, Godkin, OldBean, OfficerPuppy and others who came up with the ideas.

Download here (version 1.1): http://users.pandora.be/johan_eaf274/downloads/BattleModv11.zip

I'll also upload it to the TAFN site if that is ok.

Hope you enjoy it!
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Last edited by Johan EAF274 on Sun Sep 25, 2005 9:17 am; edited 1 time in total
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@m
TAFN Staff


Joined: 18 Sep 2004
Location: Belgium

PostPosted: Tue Sep 20, 2005 10:54 am    Post subject: Re: BattleMod available for download Reply with quote

Johan EAF274 wrote:
I am new to this community and thought I'd introduce myself by means of a mod that I made Smile



Hi and welcome.

Johan EAF274 wrote:
I'll also upload it to the TAFN site if that is ok.


Well I uploaded it as I don't think you have access to our server Wink

Nice work!
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Johan EAF274
Soldier


Joined: 20 Sep 2005

PostPosted: Tue Sep 20, 2005 11:04 am    Post subject: Reply with quote

Ah I was looking for the "upload here" button. Thanks Smile
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Officerpuppy
IG Staff


Joined: 10 Mar 2005
Location: Brooklyn, NY

PostPosted: Tue Sep 20, 2005 1:04 pm    Post subject: Reply with quote

I've been waiting for a mod like this, I just tried it out and loved it. Smile Is there any way to add melee attributes to arty?
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Johan EAF274
Soldier


Joined: 20 Sep 2005

PostPosted: Tue Sep 20, 2005 2:29 pm    Post subject: Reply with quote

Thanks Smile
Officerpuppy wrote:
Is there any way to add melee attributes to arty?

Do I sense a merger with your artillery mod? Smile
I haven't touched the melee values. In any case you'll need Icanus' unit stat editor for this.

There seem to be a few values that govern melee combat. I'm not sure what the "min/max damage hand to hand" values do. They are not present for infantry units.

(example: 12 pounders)
2564 uPrecCue: 60 * Accuracy of Hand to Hand attacks
2568 uPrecCar: 70 * Acuuracy of Charge attacks
7452 uDanCueMin: 100 * min damage hand to hand
7456 uDanCueMax: 200 * max damage hand to hand

compare with values for line infantry:
252 uPrecCue: 90 * Accuracy of Hand to Hand attacks
256 uPrecCar: 90 * Acuuracy of Charge attacks

I haven't found a way yet to change the unit formations so the line formation looks a bit messy with 100 men Sad
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ytareh
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Joined: 08 Jun 2005

PostPosted: Tue Sep 20, 2005 7:42 pm    Post subject: Reply with quote

Hi and welcome to another IL2/FB fan!I have individually changed many of the factors you listed using Icanus and Godkins methods.Do you have a readme which lists figures for your changes.I have unit sizes you have .Also slight increase in muskets range but double rifle range.I have not made Light Infantry faster ,were they that much more so in reality?Did you change Arty range?THAT really changes the game -not always for the better-even though it is the most "unrealistic" setting in game.
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Johan EAF274
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Joined: 20 Sep 2005

PostPosted: Wed Sep 21, 2005 8:44 am    Post subject: Reply with quote

The changes I made were rather minimal because I don't want to upset the game balance. I'm sure they can still be improved.

- Infantry: added 10m to all musket ranges, accuracy 80 40 20
- Light infantry: added 10m to musket/rifle range (20m to max range); accuracy 90 50 20
- Dragoons: added 20m range, accuracy 70 40 20: I figured that, being on horseback, they would have better range but worse accuracy
- Artillery: added about 20m range, accuracy 50 40 30
- Lowered all movement speeds (all values substracted by 20 to 60): militia will be relatively slower, horse artillery relatively faster. Square formation is slightly slower.

I wanted to make light infantry more useful in the game by giving them better range and speed. This reflects their role as skirmishers (which isn't modelled very well in the game).
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Hengist
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Joined: 06 Jun 2005

PostPosted: Thu Sep 22, 2005 1:12 pm    Post subject: Reply with quote

Hey Johan,

Did you manage to reproduce the unit issue I mentioned over at SimHQ?
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Johan EAF274
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Joined: 20 Sep 2005

PostPosted: Thu Sep 22, 2005 2:39 pm    Post subject: Reply with quote

Sorry I haven't had time to look at it yet. It'll be something for the weekend.

Anyway:
If anyone knows if there is a limitation to the number of soldiers on the battlefield, or knows how to change this limit, please post it here
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Johan EAF274
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Joined: 20 Sep 2005

PostPosted: Sun Sep 25, 2005 9:16 am    Post subject: Reply with quote

Hengist, I found it...
The cause of the problem was simply a stupid text error on my part Embarassed It happened only with level1 guard infantry.

I have uploaded a new version of the mod: http://users.pandora.be/johan_eaf274/downloads/BattleModv11.zip

Fixes in v1.1:
- level 1 Inf Guard units sizes are now at 100 men
- AI charge tendency now set for all difficulty levels
- reduce AI tendency to build light infantry for North African countries
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Hengist
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Joined: 06 Jun 2005

PostPosted: Sun Sep 25, 2005 9:56 pm    Post subject: Reply with quote

Nice one Johan Smile
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icanus
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Joined: 14 Aug 2005

PostPosted: Wed Sep 28, 2005 6:02 pm    Post subject: Reply with quote

Very nice stuff.

I'm currently playing through a campaign with your new settings (slightly modified - I've made it so all infantry have square formation from the start to stop militia/cavalry dominating the ealy game too much).
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Officerpuppy
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Joined: 10 Mar 2005
Location: Brooklyn, NY

PostPosted: Sat Oct 01, 2005 7:42 am    Post subject: Reply with quote

I did not know there was a new version out. I love the work your doing, keep it up. Yes
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Johan EAF274
Soldier


Joined: 20 Sep 2005

PostPosted: Sat Oct 01, 2005 6:54 pm    Post subject: Reply with quote

Cheers Officerpuppy. You're making some great mods too!

I am not really planning to add much more to the mod. Maybe some further tweaking of unit stats or AI behaviour. The only thing I would really like to add is better tactical formations, but I don't know how to mod these yet.

If anyone has ideas for further improvement, they are welcome to do it Smile
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ST0MPA
Sergeant


Joined: 03 Aug 2005
Location: Western Australia

PostPosted: Mon Oct 03, 2005 12:18 pm    Post subject: Reply with quote

we need to work out how to make a colum fire on the move, so the french can have their pas da charge thingy Yes
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i joust
Soldier


Joined: 31 Oct 2005

PostPosted: Mon Oct 31, 2005 7:00 pm    Post subject: Reply with quote

joahn, i downloaded the link you had for the battle mod but after it downloads how do i get it active in the game? All i get is a battlemodv11 folder that has game and gamemod folders inside. WTF do i do now?
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Ares6735
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Joined: 24 Jan 2006

PostPosted: Thu Jan 26, 2006 4:40 pm    Post subject: ... Reply with quote

I was wondering if anyone could possibly tone down the militia's unit stats.... or tell me how I could do so because as much as I love the BattleMod, i dont enjoy having militia that fight exactly as good as line infantry... so where could I find that unit editor, and how hard is it to change this kind of thing?
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Johan EAF274
Soldier


Joined: 20 Sep 2005

PostPosted: Mon Jan 30, 2006 4:09 pm    Post subject: Re: ... Reply with quote

Ares6735 wrote:
I was wondering if anyone could possibly tone down the militia's unit stats.... or tell me how I could do so because as much as I love the BattleMod, i dont enjoy having militia that fight exactly as good as line infantry... so where could I find that unit editor, and how hard is it to change this kind of thing?

Working on this for v1.2 which should be ready for release soon Smile
I am finetuning all the unit stats so that every unit has more pronounced strengths and weaknesses.

Also, I am editing the AI behaviour in the campaign so that the AI nations build more balanced armies.
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Officerpuppy
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Joined: 10 Mar 2005
Location: Brooklyn, NY

PostPosted: Tue Feb 14, 2006 6:19 am    Post subject: Reply with quote

Any progress?
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Johan EAF274
Soldier


Joined: 20 Sep 2005

PostPosted: Tue Feb 14, 2006 9:08 am    Post subject: Reply with quote

I'm writing up the readme at this very moment Smile
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xXxElDiablo
Soldier


Joined: 14 Jul 2006

PostPosted: Fri Jul 14, 2006 8:40 pm    Post subject: Reply with quote

I cant get it to work. I did what it said to do in the readme.txt but My infantry are still 60 men and calvery are 36. I could use some detailed help for a noob with modding IG.
Thanks,
ElDiablo
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Officerpuppy
IG Staff


Joined: 10 Mar 2005
Location: Brooklyn, NY

PostPosted: Sat Jul 15, 2006 4:01 am    Post subject: Reply with quote

If installed properly, you can start a new game and see the changes immiediately, or while playing a saved game, any new unit rasied will have the new unit #'s.
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Roadkill
Soldier


Joined: 16 Jul 2006

PostPosted: Sun Jul 16, 2006 2:41 pm    Post subject: Formation AI Reply with quote

-I've been using the BattleMod for some time now and I've noticed something very annoying. When moving an infantry unit they never seem to stay in formation. I can understand it when thet're running but even when walking they break up and use 5-10 secs getting back in formation when they stop. This means that even if you are very far away from a militia unit when your unit stops it can't fire more than one volley before the militia reaches it. The single most annoying part is when one soldier in your unit has bewildered himself to the other side of the formation and when you stop he starts walking across the formation..... The formation won't fire until everyone's in their respective positions.

-So.... Is there any way of fixing this? Maybe forcing units to stay in formation or something? I'm starting to lose hair over here sue to the stupidity of the soldiers.
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Officerpuppy
IG Staff


Joined: 10 Mar 2005
Location: Brooklyn, NY

PostPosted: Sun Jul 16, 2006 9:42 pm    Post subject: Reply with quote

Unfortuntely because the formation is larger the soldiers take a longer time to get into formation which is dumb since sometimes you have 90% of your guys ready except for 10 guys who are still walking to the end.

I'm not sure if its been tried or even possible to speed up the movements of the soldiers in the game without having to use the time compression.
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