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grapeshot


 
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samuelmc
Soldier


Joined: 12 Oct 2006

PostPosted: Mon Nov 13, 2006 3:32 am    Post subject: grapeshot Reply with quote

is there any way to mod maybe the 6pdrs or the 12 pdrs to make them where they imitate firing grapeshot or canister instead of a ball?
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samuelmc
Soldier


Joined: 12 Oct 2006

PostPosted: Wed Nov 29, 2006 8:36 pm    Post subject: Reply with quote

if it isnt possible to do that, is it possible to speed up the motion of the cannon balls, realistically, you wouldnt be able to see them flying through the air. would it be possible to make the 6 pounders or 12 pounders fire explosive shells like the howitzers and congreve rockets do?
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sick
TAFN Staff


Joined: 19 Sep 2004
Location: the Netherlands

PostPosted: Sat Dec 02, 2006 10:20 pm    Post subject: Reply with quote

Firstly, I've tried to make them shoot as grapeshot too but failed. I have no idea if it's possible.

Secondly, ... I have no idea. Razz
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ytareh
Soldier


Joined: 08 Jun 2005

PostPosted: Sun Feb 11, 2007 11:13 am    Post subject: Reply with quote

Well from a numerical/mathematical/gameplay point of view it would be simple to simulate grapeshot (shotgun effect)by modding the artillerys range and damage(% accuracy?) settings.Just make the chosen weapon (6/12lb) lethal at close range but useless beyond that....
Of course from a graphical viewpoint its impossible- at least to me who cant even skin a uniform....
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samuelmc
Soldier


Joined: 12 Oct 2006

PostPosted: Sun Feb 11, 2007 2:47 pm    Post subject: Reply with quote

even if the artillery was useless beyond close range that would be fine...i just think it would be awesome for the arty to have that effect. do you think there would be a way you could do that? I wouldnt even know where to start
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